24 The Game Walkthrough Ps2

Page 1.-2 4: T H E G A M E-Sony PlayStation 2FAQ/Walkthrough, Version 1.0Last Updated - By Crazyreyn (crazyreynfaqs@hotmail.com)Copyright (c)2006 Matthew Reynolds. All rights reserved.+-+ Legal Notice +-+The ONLY sites that may have this FAQ and all my other FAQs are the following.will find the latest versions here.

Dec 26, 2013  For Final Fantasy X-2 HD Remaster on the PlayStation Vita, GameFAQs has 104 FAQs (game guides and walkthroughs).

If you want to host my FAQ thengive me an email and I'll most probably agree, as long as you don't alteranything, and if keep it in it's original format and give me full credit forcreating the document.+-+ Contact Details +-+If you see a fault of ANY kind or you want to contribute some data to me, theneither email me at crazyreynfaqs@hotmail.com OR speak to me onMSN Messenger on crazyreynfaqs@hotmail.com, or on AIM at Crazyreyn.If you are emailing me, then please have the subject title as '24 The GameFAQ' or something similar, otherwise it will not be opened. Full credit will begiven in due course.Or feel free to ask me any questions you wish, comment on this FAQ, ask if youwant this posted on your site etc. Then do that same as above.If you could, rate this FAQ so I can get some feedback.Thank You.-INTRODUCTION-Hello and welcome to the 24: The Game FAQ/Walkthrough. This guide will provideyou with a full walkthrough for all the game's missions, the controls, theunlockables and the overall story of the game for those who wish to know itwithout picking up the game. I hope it helps out somewhat.24 is the greatest show on TV (IMO, but its true fools!) and obviously a gameof the series has caught many peoples interest.

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Set between Seasons 2 and 3,it provides some insight to what happened to the characters of the seriesin the three years between the two seasons. It's a pretty good game, althoughit's dogged by horrid aiming and control issues and general low difficultythroughout. As said it's still an enjoyable game and one that fans of theseries must pick up!- Reyn-TABLE OF CONTENTS-1. Version History2. Game Overview2.01. Game Modes and Controls3.

Missions 1-103.02. Missions 11-203.03. Missions 21-303.04. Missions 31-403.05. Missions 41-503.06. Missions 51-584.

Bonus Unlockables5. Conclusion and Special ThanksSearching -Simply copy and paste the section you want to go to into the Find box (to openit, press CTRL+F). Now press enter twice and you will be taken to your selectedsection.-1. VERSION HISTORY-+-+ Version 1.0 - +-+The first version of the FAQ, everything is complete!-2. GAME OVERVIEW-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=2.01. Story=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=This is the story of 24: The Game. Note that this is lifted directly from themanual and so is not my own words.

If you want the complete story, then checkthe relevant section toward the end of the guide.-The following takes place six months before the end of season two, and two anda half years before the beginning of season three of 24.President David Palmer is slowly recovering from a failed assassinationattempt on his life. While incapacitated, his Vice President, James Prescott,is serving as the Acting President until Palmer is well enough to resumecontrol.The story begins shortly before 06:00am. Following an anonymous tip off, aCounter Terrorist Unit (CTU) team, lead by Jack Bauer, arrives at the Port ofLos Angeles to investigate suspicions that a container vessel harbouredin the docks is carrying a shipment of deadly bio-toxins.The team awaits the order to advance.The seconds tick by.What happens next sets in motion a chain of events, ensuring that this day goesdown in history as one of the most frantic 24 hours in the lives of everyoneinvolved.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=2.02. Game Modes and Controls=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=This section explains and gives you controls for the main modes of the game.Some modes, such as the Sniper part and the Minigun Chopper missions aren'tincluded. However the action, driving, sequence breaker etc ones are.-Action Missions-Left Analog Stick - Move CharacterRight Analog Stick - Move CameraD-Pad - Up / Down (Equipment), Left / Right (Weapons)X - SprintSquare - Melee / TakedownCircle - ClamberTriangle - Stealth ModeL1 - AimL2 - Center camera behind characterL3 - N/AR1 - FireR2 - Action (ie. Talk)R3 - ReloadSELECT - ObjectivesSTART - PDA / PauseAction mode is the main part of the game. You play as either Jack, Tony, Chaseand a few other characters following the yellow markers on the map andcompleting the various objectives.

You can also enter stealth mode by pressingTriangle, and if you get behind an enemy you can silently kill them usingSquare (Takedown).-Driving Missions-Left Analog Stick - Steer VehicleRight Analog Stick - Up - Accelerate, Back - Brake / ReverseX - AccelerateSquare - BrakeCircle - Handbreak TurnTriangle - View ChangeL1 - Look BehindL2 - MapR1 - Handbreak TurnSTART - PauseStandard driving controls apply here, and you have to usually go to the yellowmarker on the map, or follow vehicles. You may also have other vehicles chasingyou in some missions. Certain missions allow you to get out and use othervehicles, handy for when you've damaged them too much.-Interrogation Missions-This is essentially a timing minigame where you have to break the suspect intogiving you information.

You need to focus on the Stress Graph in the bottomcorner. His level will fluctuate up and down constantly, and you have tokeep it within the blue bar in order to extract information.

You can make itshift up by pressing Triangle, down by pressing X or Square to keep it at aboutthe same area. Each time you do it successfully the green meter to the rightof the graph will fill up, needing ten times all together to pass. On theninth, you'll have to break him by pressing Circle in the stress zone.-Circuit Breaker Minigame-You'll get this either as the mission itself or in a mission. You have to linkyourself up to the yellow cubes by creating paths between other cubes. Eachpath is represented by either the X, Circle, Triangle or Circle buttons. Forbigger maps you can also move around the circuit by using the left analogstick. Also note that on the start and yellow cubes you have time to planyour route, however on other cubes you only have a certain amount of timebefore you must choose a path, otherwise you fail.As each circuit is randomised no concrete walkthrough can be given; justremember that on the start and yellow cubes quickly plan a route - look atall the paths shown and look for ones that cannot possibly link up to thenext yellow cube ie.

Any dead ends.-Sequence Analyser Minigame-This occurs during several missions in the game. You have to reorder theletter order until you get the right code. This is random so no concreteanswer can be given, but just to get the first letter (move each letter one byone to the far left) until you get that, then the second one etc until theyare all done.

Chances are you'll most of the letters as you are rearranging forthe first few anyway.-3. Missions 1-10=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Mission 1 - Storming the Ship-+ Enemies Killed - 25 (50%)+ Head Shots - 5 (30%)+ Accuracy - 75% (10%)+ Enemies Restrained - 2 (10%)- Team-mates Killed - 0- Surrendered Enemies Shot - 1- Incapacitated Enemies Shot - 0- Health Used - 0Head up the stairs and on to the ship, and head up more stairs and on to theyellow marker around the corner. Press the X button here to press against thewall. Read the instructions on the screen, basically telling you how to aimtoward enemies. Press L1 to do so, and flick the right analog stick to changeenemy you aim at. Once the instructions are done with, fire at each enemy totake them down. Move away from the wall to stop pressing against it, searchtheir bodies for more 9mm ammo then head around the corner to the yellow markerby the door way.Head down the stairs with your team mates and wait for them to blow the dooropen (stand back).

There are a few enemies in here, so run in and hide behindthe first bench and shoot out when they reload. Also, shout R2 to 'announce' -this makes them surrender and put their hands up. Chances are an enemy will dothis regardless of you asking them to, mainly for training purposes. Eitherway if an enemy does surrender, run over and around behind them and press Xto restrain them. You automatically get their ammo too. Search the other bodiesand head through the door to the right.Head through the two rooms, and hide behind the table in the third where thereenemies are at the far side.

Take them out; a good tip is to reload while youare hiding against the enemy gunfire. Get their ammo by searching the bodiesafter and proceed down the corridor that follows.

Enter the room on the leftto find some Body Armour and Shotgun Shells. Head back out and into the roomat the end of the corridor. Head through this room, where two enemies await inthe one following.

Again, use the table as soon as you enter as cover and getthe ammo from their bodies afterward.Head through the doorway, down the stairs and wait for your team mates to blowthis door open. Run in, up the steps in front of you and take out the enemyon this platform and hide behind the grey panel on the left to guard againstthe enemy fire from the people in this room. Take them all out. Collect theirammo, head around to the far end where the doorway is at the corner. Twoenemies will pop out just before you head down the stairs here.

Go down intothe engine room. An enemy will run out ahead so take him out, around the cornerwhere a few more enemies will run across.

Just aim and shoot at them as soonas they appear so they don't get the chance to shoot at you; if you fancy it,shoot the yellow canisters to blow the suckers up!Head round and down the stairs, straight on and right around the engines. Anenemy will run out a head. Dispose of him, round the corner and stand facingthe doorway at the opposite end. Three enemies will gradually run out; shootthem each before they can do any harm to you. Check the map to ensure no morecome out, then go through the doorway to outside. At around this time a fourminute countdown will begin (real time) but you'll have enough time to finishthe mission, so don't panic.

Outside the screen will split, showing an enemysurrounded by explosive canisters. Got any idea what you should do here?

Shootthe canisters to take him out, then run over to the left and hide and disposeof the remaining shooters above.Follow your team mates and clamber over the objects just below where theright set of shooters where. Collect their ammo and drop down the other side;around five or six enemies are here, some by the door and others to the leftside. Remember that you'll need to have your camera aimed toward them to lockon (one of the games annoying tendencies) and once they are disposed of, headthrough the door after it's been blown. After the mini-cutscene, head overand up the green stairs on the far end of the room and stand at the yellowmarker next to the ricin bomb to finish.90%+ Tips - This shouldn't be too hard to meet seeming as Accuracy only countsas a tenth of the overall grade. Just ensure that you kill everyenemy you come across, try and fit in a few headshots (I tend todo this with the first five enemies to get it out of the way)and to Announce in every room you come across to try and getenemies to surrender.-Mission 2 - Ricin Wired to Blow- Time - 00:45- Connections Used - 9This mission uses the Circuit-Breaker mini-game.

Basically, you have to linkyourself up to the yellow cubes by creating paths between other cubes. Eachpath is represented by either the X, Circle, Triangle or Circle buttons. Forbigger maps you can also move around the circuit by using the left analogstick. Also note that on the start and yellow cubes you have time to planyour route, however on other cubes you only have a certain amount of timebefore you must choose a path, otherwise you fail.As each circuit is randomised no concrete walkthrough can be given; justremember that on the start and yellow cubes quickly plan a route - look atall the paths shown and look for ones that cannot possibly link up to thenext yellow cube ie. Any dead ends.90%+ Tips - Just try and do this as fast as you can and do any planning ofroutes quickly.-Mission 3 - Chase Found Out-+ Enemies Killed - 30 (50%)+ Head Shots - 10 (40%)+ Accuracy - 75% (10%)- Health Used - 0- Alarms Triggered - 0- Surrendered Enemies Shot - 0- Incapacitated Enemies Shot - 0Turn around and take out the first Comms Point by the door, then proceeddown the corridor through the doorway. Two enemies stand at the end of thenext corridor to the left; pop round and quickly take them out before eitherone of them runs toward your position and activates the alarm opposite thedoor way here.

24 The Game Walkthrough Ps2

Search their bodies for RC Micro ammo, and check out thetoilets at the end for a Health Pack on the sink.Head down the corridor and enter the room on the right for 9mm ammo; ignorethe locked room on the left for now and head in to the next room on the leftthat you can enter, where the second Comms Point is located. Proceed down thecorridor; before the last bend is a room on the right where you can find somemore 9mm ammo and Adrenaline. Round the corner are two guards eitherside of the door way. Quickly run out and kill them before they make for analarm. Enter the next room, where the third Comms point is located at the endby the doorway (there is also a Health Point here, but you really shouldn'thave to use this). An enemy walks down the following corridor, so jump outthe doorway and cap his ass. Walk down and although it prompts you thatyou can explode the gas canisters, don't; just wait until the next enemy walksaround the corner (check the map) and take him out.

Head right first forBody Armour in the room here, then head back and the left down to thecourtyard at the far end.Outside in the courtyard run to the opposite side and climb the ladder (pressSquare). Head round the walkway and down the corridor, then enter stealth modebefore entering the next area (press Triangle). The aim is the make itacross the room, up the stairs and into the Control Room without being spotted.It's actually quite tough; use the panels and various boxes to get acrossand then quickly take him out up the stairs before you are spotted. In theControl Room is the fourth and final Comms Point and a Key Card.

A five minutetimer also initiates. Head all the way back now to that first corridor wherethe locked door was - follow the yellow marker on the map if you forgot wherethat was. Note that there are enemies in the courtyard and in that panel room(where the third Comms Panel and Health Point was).After heading through the locked door go through the left section and use thepanel on the wall to start a Lock Down. Use the Health Point on the wall ifyou need to, then head up the elevator in the corner of the room. Get out,round the corner and take out the enemy that is running down the ramp. Enterthe right room and get the health pack, and proceed up the ramp. Ahead is aJeep that you can get into (sweet!) so do so by pressing Triangle and continueup the path.

Round the corner enemies appear; I highly recommend that you stop,get out and shoot these buggers before proceeding, mainly for health reasonsplus you'll need to take out as many enemies as you can do get that 90%+ grade.Collect the Soviet ammo they leave, and also enter the circular room on theleft for another enemy before getting back in to the Jeep.Head round the corner where the path ramps down; get out at the inside corneraway from the explosive canisters, where Tarket and his croonies are waitingfor you at the bottom. Stand behind one of the side wall columns as coverand take them out. Tarket might take a little longer to kill, but he is stilleasy enough. Once everyone is dead, get back in the Jeep and proceed onward(the room on the right has nothing) and get out at the side area where a ramplabeled EXIT is.

Two enemies are here; kill them. The room opposite hastwo enemies, and in the control room some Body Armour and Adrenaline.

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Returnto the Jeep and drive down the ramp, and take out the three enemies in theside area with the crates. Drive up to the next round corner area and again,wipe out any enemies here and the two in the circular room off to the side.Head round the corner where at the bottom of the final ramp are a group ofenemies, and Carr.

Like with Tarket, hide round one of the side wall columnsand gradually shoot all the enemies. Don't take too long remember, as you havea 2 minute timer over your head now.

Once Carr is dead, you can either rundown and grab the Health in one of the end rooms (although this is prettypointless) so just Jeep it back to the EXIT ramp midway through this section,where you can exit the base. Note that this only opens if you've killed bothTarket and Carr; if you happened to miss Tarket out by driving straight pasthim to Carr and starting the timer, you probably won't have enough time tokill Tarket and finish.90%+ Tips - Be hasty in taking down enemies early on so they cannot triggerany alarms; one alarm equals a 5% decrease in your grade so youshouldn't try and get any set off. Don't use any health, either.With headshots, just try and do as many as you can throughout andin the second half of the level with the Jeep, kill all the enemiesyou come across to ensure that you meet the 'Enemies Killed'demand.-Mission 4 - Following Daniels- Driven Vehicle Damage - $650- Pedestrians Panicked - 2Your first driving mission, excited? Controls are of standard driving gamefare, X to accelerate and Square to brake (or you can use the right analogstick for both of these) plus L1 to look behind you and L2 to show the map.Anyway, follow the yellow marker to Daniels' house which is fairly easy (turnright, left and follow the road around until you get close enough and enterthe yellow marker). When you get there, Daniels gets out and drives away ina big red van. Follow him reasonably close at all times. When you get on theFreeway however get back a bit as he can shoot you.

Rather hilariously, heblows up other cars around you instead ( asit looks kinda random).

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