Project Aura Console Commands
When you execute this command in a project, it fetches the specified log or given number of last logs from your default scratch org. To get the IDs for your debug logs, run 'sfdx force:apex:log:list'. To specify a count of logs to return, use the -number parameter to return the most recent logs. Project AURA General Topic Details. Barkinenba View Profile View Posts. Apr 18, 2018 @ 2:08am. Any Console Commands are available.
Contents Use the backquote key ( `) while in-game (Unpaused). The backquote key shifts to tilde ( ) on U.S.
Keyboards, and the not symbol ( ¬') on UK keyboards. Other keyboards with different layouts will differ, but the key is usually to the left of 1 or just under the Escape key ( Esc). The key is the top left key under escape, on non-U.S. (Example: §, ½ or on Nordic (Danish, Finnish, Norwegian, Swedish) keyboards, circumflex ( ^) on German keyboards, ² on French keyboards, or on Italian keyboards, ` on Brazilian keyboards, ' on Turkish keyboards). The HUD will disappear and you will get a prompt ( ) in the lower left corner of the screen where you can input codes. You may have to change settings over to mouse if you are using a computer-compatible Xbox controller before you can use console commands.
When command entry mode is enabled, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Falloutdefault.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view.Enter help for the list of all console commands.Note: The help command does not display all of the commands listed below; it displays a few extra debugging commands.Player reputation and factionFactionsNameID000ffae00f43dd00124ad10058e6000f43de00116f16TownsNameID00129a7a0011acc3129a00118f61. addreputation – adds player reputation with faction; the value will max out at its normal maximum value of 100.
The variable will determine if the amount is added to the player's fame (1) or infamy (0) with the faction. removereputation – removes player reputation with faction; the value will max out at its normal minimum value of 0. The variable will determine if the amount is subtracted from the player's fame (1) or infamy (0) with the faction.
setreputation – sets player reputation with faction; the value will max out at its normal minimum and maximum values of 0 and 100. NameID(mutant)000e9480Black Mountain (nightkin)0fed3f0001d3fe000ee68a00117e12Freeside004c6e0114840bb9e80010c6f8Player0001b2a415f16e000d7f5600140a88Tops Casino 136800923a00c4f500c4f600ae28011f00a0a4a200ac6b00a93e42factionsCreature00000013Deathclaw00021474Feral ghoul0001c6d3Fire gecko0014f3f5Nightkin0013f893. removefromallfactions – removes the from all factions. Also removes them from the 'Player' faction. Use player.AddToFaction 0001b2a4 1 to fix.
Remember to also re-add the DLC player factions: 00b42e for, 016154 for, and 003e41 for. setally – sets factions allied status with each other. The variable will determine the status of each faction to the other: 0=friend, 1=ally.
setenemy – sets factions enemy status with each other. The variable will determine the status of each faction to the other: 0=enemy, 1=neutral.Example:setally 000fed3f 00154307 1 0 – Will set Boomers allied status for BoS to allies, and BoS allied status for Boomers to friends.Quest. resetquest – Gives the given quest, removing it from the quest log. Beware: often, this may force you to redo other quests to receive it once more. movetoqt – Moves the player to the current quest target. showquestlog – Shows the quest log which includes everything the player has encountered and done. GetQuestCompleted – Checks if the current quest is complete.
Returns 1 for true and 0 for false. Receiving 1.00 means the quest is complete; 0.00 means it is not. sqt – Generates a list of current quest targets. completequest – Completes the given quest. caqs – Completes all stages of all quests, even quests you have not taken on, basically completely wiping out all quests of the game and completing the game without ending the game.
setstage – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed.
setobjectivedisplayed – Sets which objective is displayed, in progress, in your quest log. After typing the stage number type 1 (to display) or 0 (to remove)Inventory and item manipulation. player.setweaponhealthperc – Sets currently equipped weapon's health. For example, player.setweaponhealthperc 100 would fully repair the currently equipped weapon. player.additem – Get the indicated amount of the selected item.Example: player.additem 0000000f 200 - adds 200 to the player money/inventory. player.removeitem – Remove the indicated amount of the selected item. player.additemhealthpercent – add item to your inventory, with a specified condition.
Quality should be given in decimal form.Example: player.additemhealthpercent 000fd771 99.01 will add 99 at 1% to the player's inventory. setownership – make the item yours by mouse left-click on item and typing setownership (for instance, a cabinet or a bed; already owned property will still deduct ). clearownership - make the item unowned. unlock – unlock doors, safes, terminals or any other locked containers. You can get the unique ID of an item by clicking on it while you have the console open, causing it to print out on the command line, preferably after you type 'unlock ' and a space. Please note that the 'unlock' command may not work on a very limited number of locks, safes and/or terminals. However, it will open anything that is meant to be opened directly from the door/safe/container, and some more that are game breaking, like the elevator behind Benny's room leads to a vault, and the doors that are not meant to be opened will lead to bottomless gray pits.
If you jump into the pit, it drops you to the stairs under the gift shop. lock – lock doors, safes, terminals or any other unlocked containers. Adding a number after lock sets the difficulty. For example, lock 0 would create a very easy lock, lock 25 an easy lock, and lock 100 a very hard lock. Lock 101 will make the item unpick-able (Requires Key).
player.srm – Self-repair of items up to your current repair skill. Note that you can't repair all items in one command ('A' on PC) if the total cost of the repair is more caps than you currently have, forcing you to do repair individual items until the total amount needed to repair all items in a single command is less than your total caps on hand. Regardless of method, all caps 'spent' on repairs are paid to you, netting a total cost of zero. This is particularly handy before you sell items, raising their value considerably.
setpccanusepowerarmor 1 – make power armor wearable. If you can already wear power armor and type 0 instead of 1, you will no longer be able to wear it. player.showinventory shows player inventory and item ID's of all player inventory items.Player manipulation. player.setscale – 1 is default, 0.1 is ultimately microscopic, 10 is gigantic (not recommended for indoor use.
player.getav – Get the current value of Skills or S.P.E.C.I.A.L. See for the list. These can be modified with the modav command. player.modav – Add or subtract from Skills or S.P.E.C.I.A.L. (Example: player.modav energyweapons 25 +25 to Energy Weapons).
player.forceav – Set precise value of Skill or S.P.E.C.I.A.L. A = Skill or S.P.E.C.I.A.L. Name; X = amount - Skill range from (1-100), S.P.E.C.I.A.L.
From (1-10) (Example: player.forceav medicine 50 sets medicine level on 50). player.advlevel – Levels the player up by one level, but does not add the. While you gain all level perks, etc, you will not level again until you have made up all the points for the levels gained by this command and the experience required for the next level. player.rewardxp 15000 – adds 15000 exp. Any levels gained will be granted immediately, one after the other. (You cannot subtract experience using player.rewardxp -n.
Attempting player.modav xp -n displays the message 'Actor value 'XP' cannot be modified in scripts or the console.' ). showracemenu – Allows race editing, whenever. showbarbermenu – Allows hair editing. Life is hard but god is good youtube. shownamemenu – Allows renaming. player.addperk – give player selected perk or trait.
For list of perks, click the list of items. player.removeperk – removes the selected perk. sexchange - changes the sex of your character. player.setav speedmult X - changes movement speed by percentage. Example: player.setav speedmult 50 cuts movement in half, while player.setav speedmult 150 increases movement by half. showtraitmenu – Allows the player to re-pick their traits.
player.setlevel X – Allows the player to set their level. player.resethealth - restore NPC's health.Actor manipulation'Actor' refers to a class in which non-player characters, Creatures, and 'Talking Activators' belong. These work on creatures and non-player characters.
addperk – Select an NPC and type addperk 00031db7; this example would give the selected NPC Light Step. resurrect - Revives non-player character and renews their inventory. This command will not undo the failure of quests. resurrect 1 – Revives non-player character without renewing their inventory.
This command will not enable the completion of failed quests. player.resurrect - May cause a game crash. kill – Kills non-player character. Killing quest-related NPCs may lead to failed quests. killall – Kills all non-invincible NPCs in the nearby area.
Use with caution, as some quest-essential NPCs you can't see directly may also be killed. Also affects companions (rendering them 'unconscious' in Casual mode but actually killing them in Hardcore). tdetect - Toggles AI player detection (Causes player to always be hidden). rdf – resets all the dialog trees of all actors.
A last resort for bugged dialog; can help in bugged quests or break them if used incorrectly. Choosing an answer, then resetting and choosing a different one may or may not break the quest based on such answers) Use with caution. player.placeatme – Spawns Creature/Non-player character, static objects, and containers.
They will spawn on top of you, so make sure you are in an open area if you spawn a lot.Alternatively, you can use 'placeatme' instead to spawn things at selected object location instead.