Bioshock 2 Remastered
February 9, 2010. Microsoft Windows, PlayStation 3, Xbox 360. February 9, 2010.
Backup your FlashMovies folder and Localized.lbf's stored in 'BioShock Remastered ContentBaked PC'. Unpack the mod into game main folder. Credits Special thanks to chaos7040 for his moral support and for his solution for bug with EVE/HP counters misposition and for helping me figure out the way to fix the Alarm Flip Timer. About testing. Sep 16, 2016 Take a look at some Bioshock and Bioshock 2 Remastered comparison screenshots By Christopher Livingston 16 September 2016 See how much extra graphics you're getting.
Mac OS X. March 29, 2012. Nintendo Switch.
May 29, 2020Mode(s),BioShock 2 is a developed by and published. A part of the, it is the sequel to the 2007 video game and was released worldwide for, the, and the on February 9, 2010.
Released an version of the game on March 30, 2012. Set in the fictional underwater city of, the game's story takes place eight years after BioShock. Assuming control of Subject Delta, a hulking, players are tasked with fighting through 'Splicers', the psychotic human population of the city, using weapons and an array of genetic modifications.
The game also introduces a story-driven multiplayer mode called Fall of Rapture, which takes place during Rapture's 1959 civil war, before the events of the first game.BioShock 2 was chiefly developed by, with, and providing additional support., formerly, also assisted the game's development, with series creator providing input. The story received major changes over the course of development., the composer of the first game, returned to create the score for BioShock 2.The game received positive reviews upon release, with praise directed at the game's narrative, art style, characters, ending and gameplay. However, the game attracted criticism for having a slow start and being too similar to its predecessor. The game was supported with upon launch, and a new single-player campaign, titled, was released in August 2010.
The game sold more than 3 million copies, but did not meet Take-Two Interactive's sales expectations. A remastered version of the game was released in 2016, as part of for Windows,.
A standalone version of the remastered game along with The Collection for the is scheduled for release in May 2020. Contents.Synopsis Setting BioShock 2 is set in the fictional city of, an underwater metropolis hidden from the rest of the world. Rapture was founded by billionaire Andrew Ryan, who built the city to escape the tyranny of governments. Free from regulation, the citizens of Rapture began 'splicing'—genetically modifying themselves using a substance derived from sea slugs called ADAM.
Frank Fontaine used his influence of the lower class to plan a takeover of Rapture. Fontaine created black market routes with the surface world, and together with Dr.
Brigid Tenenbaum, created a cheap plasmid industry by mass-producing ADAM through the implanting of the slugs in the stomachs of orphaned girls, nicknamed 'Little Sisters'. Fontaine used his plasmid-enhanced army to attack Ryan, but reportedly was killed in the battle.Ryan took the opportunity to seize his assets including the plasmid factories. In the months that followed, a second figure named Atlas rose to speak for the lower class, creating further strife. Atlas led attacks on the factories housing the Little Sisters, and Ryan countered by creating 'Big Daddies', plasmid-enhanced humans surgically grafted into giant lumbering diving suits who were psychologically compelled to protect the Little Sisters at all costs. Rapture descended into civil war, and the city becomes a crumbling.
See also: andBioShock 2 opens on New Year's Eve, 1958, as the Big Daddy Subject Delta patrols Rapture with his Little Sister, Eleanor. Eleanor is separated from Delta by her mother, Sofia Lamb, who uses a plasmid on Delta to make him shoot himself. Ten years later, Delta awakens, revived by Little Sisters under the control of Eleanor. Delta is drawn towards Eleanor by their past Big Daddy-Little Sister connection. The scientist Brigid Tenenbaum encounters Delta, and explains that unless Delta reunites with Eleanor, he will die. With the help of Little Sisters under Eleanor's control and Tenenbaum's ally, former entrepreneur, Delta makes his way to Eleanor in Sofia Lamb's stronghold.
Traveling through the city, Delta encounters members of Lamb's 'Rapture family' such as Grace Holloway, a singer who had suffered under Ryan's unjust laws against revolt; Stanley Poole, a con artist who betrayed Lamb; and Gil Alexander, a scientist allied with Lamb who was turned into a monster by his and Lamb's experiments. Subject Delta learns Lamb plans to use ADAM to transfer the minds and memories of everyone in Rapture into Eleanor, thus making her an 'Embodiment of the Family' which Lamb believes will put an end to 'The Self'. Lamb sends splicers and armored 'Big Sisters' to stop Delta, to no effect.Delta arrives at a containment chamber where Eleanor is held, but Lamb captures him and severs his bond with Eleanor by temporarily stopping Eleanor's heart. Though Eleanor survives, Delta begins to slowly die as the bond cannot be re-established. Using a Little Sister, Eleanor transforms herself into a Big Sister and breaks Delta from confinement.
Together they head for an escape pod that Sinclair has arranged to leave Rapture. The two find that Lamb has converted Sinclair into Subject Omega, declaring that Delta should be what Sinclair is now, and Delta is forced to finish him off.
Eleanor and Delta make it to the escape pod but a bomb set by Lamb leaves Delta mortally wounded.The game's ending depends on how the player interacted with the Little Sisters, and the fates of Holloway, Poole, and Alexander. Eleanor can save her mother or let her to drown, depending on whether the player spared or executed the non-player characters. If Delta rescued all of the Little Sisters he will breathe his last breath in Eleanor's arms, the weather will be sunny and clean, then she will absorb his personality and memories and leave Rapture with the Little Sisters to change the world for the better, dropping the doll that one of the Little Sisters gave her in the ocean, which slightly resembles Delta, in order to mourn his death, and to make his death count. If Delta harvested all of the Little Sisters then Eleanor will extract Delta's ADAM and become bent on world domination, the weather becoming dark and stormy as the corpses of Rapture's inhabitants float to the surface.
A mix between rescuing and harvesting the Little Sisters gives the player a choice; either Eleanor can absorb his ADAM and become evil, or Delta can stop her and die, in which case Eleanor will mourn his death and choose to make her own way in life.Gameplay BioShock 2 is a, with the player taking on the role of Subject Delta, a prototype for the 8 years after the events of the first game. As in BioShock, the player explores Rapture and fights off splicers, the remaining psychotic human population of the undersea city, using a combination of the environment, weapons, plasmids, and tonics.
Plasmids and tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include many of those introduced in BioShock as well as new ones. For example, plasmids can give the player the ability to use or to invoke fire, while tonics can improve the player's movement speed, attack damage, or damage resistance. Several of the weapons in BioShock 2 were previously seen carried by Big Daddies in the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack, unlike in the first game, and is able to equip a weapon and a plasmid at the same time, which they can use in quick succession to destroy enemies. For example, the player might freeze a foe using a plasmid then shatter it using a spear gun.
If the player is killed, they are revived in the most recently visited 'vita-chamber.' As the player explores Rapture, he will collect ammo, health, recovery items, money and EVE (a liquid used to power plasmid use). Money can be used to purchase more items at vending machines scattered around the city. The player will also encounter security systems which can be hacked through a mini-game; this requires the player to stop a quick-moving needle one or more times in the correctly colored areas of a gauge.
Stopping it within a green area progresses the sequence or potentially ends it; stopping in a blue area may grant a bonus to the hacking result, landing in a white area shocks the player (dealing a small amount of damage); and landing in a red area causes a security alert. The player also gains access to a research video camera. In BioShock 2, once the player begins recording an enemy, the player has a short time to damage that enemy in creative ways in order to score a number of points, which are then added towards the total research points of that enemy type. At various levels of research, the player is rewarded with new abilities. Certain areas of the game take place entirely underwater, limiting the actions the player can perform.As a Big Daddy, the player can defeat other Big Daddies to either adopt their Little Sisters—having them gather ADAM for the player—or harvest them for their ADAM outright. If the player adopts the Little Sister, they must escort their charge to corpses littered around Rapture and protect them while they harvest more ADAM.
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Once the Little Sister has collected enough ADAM, the player can then return her to an escape vent, where the player must choose to either rescue or harvest the Little Sister. Rescuing her gives the player a modest amount of ADAM but also the possibility of beneficial gifts later; harvesting her yields a large ADAM boost. ADAM can then be spent at Gatherer's Garden machines throughout Rapture to buy new plasmids, gene tonics, slots, or health/eve upgrades. Once the player has either rescued or harvested each of the Little Sisters on the level, the player will be attacked by a Big Sister. The Big Sister's agility and resourcefulness will task the player with a difficult fight before the player can proceed further in the game. Multiplayer BioShock 2 features a story-driven multiplayer mode called Fall of Rapture in which the player takes on the role of one of Rapture's citizens before the events of, during Rapture's 1959 civil war. The player is sponsored by the plasmid manufacturer, Sinclair Solutions, to test out their weapons, plasmids, and Tonics in a consumer reward program.
As the player progresses through the multiplayer experience, new weapons, tonics, and plasmids will be unlocked (provided by Sinclair) in addition to the story of the Rapture civil war being told through audio diaries available in the player's apartment.The player can choose from among 6 characters to serve as an in-game avatar. The characters are: Jacob Norris the welder, Barbara Johnson the housewife, Danny Wilkins the football star, Buck Raleigh the businessman, Naledi Atkins the pilot, and Suresh Sheti the Indian mystic. Two additional characters were available as a pre-order bonus from 12game, or, or through the purchase of a DLC pack: a fisherman named Zigo d'Acosta and an actress named Mille Blanche de Glace.
Another two characters were made available by downloading the Sinclair Solutions Tester Pack: a criminal named Louie McGraff and a smooth-talking playboy named Oscar Calraca.Multiplayer comes in 7 different modes, two of which have a single-player and team-based mode. The modes include 'Survival of the Fittest', a free-for-all deathmatch mode; 'Civil War', a team deathmatch; 'Capture the Sister', a capture-the-flag-style mode where one team defends a Little Sister while the other attempts to capture her, and 'Turf War', where teams compete to control specific areas of a map.In the multiplayer modes 'Survival of the Fittest', 'Civil War', and 'Turf War', a Big Daddy suit will spawn at a random location in the level. The choice is given to the player who finds this suit to become the Big Daddy, which will give the player greater strength and endurance but prohibits the use of plasmids and hacking, as well as expelling any previously held damage bonuses against other players. The Big Daddy can stomp, shoot a rivet gun, melee attack, and throw proximity mines. All damage dealt to the Big Daddy is permanent, and cannot be replenished. Once the Big Daddy is defeated, the suit disappears and spawns in another location on the map two minutes later. In 'Capture the Sister' one member of the defending team is chosen at random to be the Big Daddy; after the player's death, the Big Daddy suit disappears for the rest of the round.
Development. This article needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( September 2017) 2K Boston and produced BioShock to critical and commercial acclaim. Several ex- BioShock developers moved to 2K Marin, a new Bay Area studio parent company Take-Two Interactive formed in late 2007.
2K Marin started on BioShock 2 with a core team of eight in November 2007, adding 78 additional personnel at peak development.Jordan Thomas, BioShock 2 's creative director, said that the first concern with a sequel to BioShock was 'where do you go with this? How do you bring people back to an experience and terrify them and shock them in a way that they're not expecting, but also fulfill the many expectations they're projecting onto it?' Early on, Thomas decided that it could not be a BioShock game without the city of Rapture, and that there were many unseen locations and untold stories that could remained with the setting. The developers wanted to bring some of the mystery back to the location of Rapture, and maintain a balance of surprising old players while introducing the setting to newcomers. Thomas and environmental artist Hogarth De La Plante agreed that the setting of Rapture was fertile ground for new ideas, and that as they were both veterans of the original game, they were excited to add never-before-seen parts of the city and push the artistic style they had developed. 'Any idea was out on the table at that point, and I think nobody has played BioShock more than the developers that made it, so I feel like in one respect we are a pretty good litmus test for whether it's still an interesting place or not,' La Plante recalled.
'And if that doesn't bore us and we're the people that played it for thousands upon thousands of hours, then I think we have a pretty good perspective on how interesting that location really is.' Each game level was devised by a team comprised on an environmental artist and level designer working collaborativelyas opposed to a workflow where the level was designed and then handed over to art teams to be detailed. Level designer Steve Gaynor recalled that by involving the level designer, they could make sure that gameplay spaces still felt like functional, real spaces, making sure that the Rapture of BioShock 2 still felt like a living, breathing world. Among the goals of BioShock 2 's developers was to capitalize or improve aspects of the first game that were received less positively. One such element was the -inspired hacking minigame.
Thomas said that even players who enjoyed the minigames became 'numb' to it after repetition; the replacement of the minigame, with hacking that did not allow to pause the game, added more urgency to the gameplay. Another aspect was the choice to harvest or save Little Sisters; by allowing players to adopt the Little Sisters before deciding their fate, Thomas hoped it would help players form a bond with the characters and think about their choice. Among the other goals the developers had for the sequel was adding more unspliced characters and give players a greater chance to make decisions that impacted the course of the game.
'You make decisions about their fate as well, all of which play into the way the story ends,' Thomas said. 'There's definitely more granularity and dynamism in the narrative of BioShock 2.'
The game uses.The story received major changes over the course of development, with two of the most important relating to the player's character and the Big Sister. Initially there was only going to be one Big Sister who would continually hunt the player down throughout the course of the game and then retreat once she was defeated. This Big Sister was written as a Little Sister who, as she grew up on the surface, could not leave the memory of Rapture behind and eventually returned. The reason for the change, as explained by Zak McClendon, lead designer for 2K Marin, is 'If you have a single character that the player knows they can't kill because they're so important to the story you're completely removing the triumph of overcoming that encounter with them.' Jordan Thomas, the game's director, explains however, 'The soul of the original Big Sister character still exists, but in the form of somebody you get to know over the course of the game.' The other major change was that the player's character, Subject Delta, is no longer the first Big Daddy, but rather the fourth prototype. He is, however, the first to be successfully 'pair-bonded' to a single Little Sister.Initially, media reports suggested that the subtitle, Sea Of Dreams, would accompany the second entry in the series.
However, this subtitle was supposedly dropped, before 2K withdrew the statement, stating that the 'Sea Of Dreams' subtitle would still be part of the full title. However, a later statement from 2K spokesman Charlie Sinhaseni clarified that the Sea Of Dreams title was for the trailer, and not for the game itself. The first appearance for BioShock 2 came in the form of a teaser trailer that was available in the PlayStation 3 version of the first game. The first major details on the gameplay and plot of the game were revealed in the April 2009 issue of magazine, around the same time that the 'viral' site 'There's Something in the Sea' was revealed.
This site documents a man named Mark Meltzer's investigation into the disappearances of girls from coastline areas around the Atlantic, along with a mysterious red light that accompanies each kidnapping. On April 9, 2009, on the show the first BioShock 2 gameplay video was shown featuring the Big Sister. This demo showed many features including the ability to walk under water.Art Assisting 2K Marin were artists from 2K Australia, 2K China, Digital Extremes, and Arkane Studios. Character modeler Brendan George recalled that the modelers would have to think about how the concept art would be animated, not directly copying from the concept art to avoid animation issues and the.
Character concept artist Colin Fix recalled that while the teams researched the time period for era-appropriate influences, costumes would need regular adjustment. 'The artists had an earlier version of Stanley with a swanky Hawaiian shirt that was in the time period, but felt out of place in Rapture. It felt really modern even though it wasn't.' Fix described the splicers as originally perfect and figures, but 'totally distorted.' Starting with the recognizably human silhouettes of the splicers established in BioShock, the artists decided to push into more varied forms.
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No, he took me into a room, took Jeff and I into the room, was like, 'Alright, this is the main character of the game,.babble.' He just started going, and we're like, 'Oh my lord!' This is the first thing we're doing. We had just sat down, basically, and he was already getting us thinking about this Big Sister character.
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